- God of War Sons of Sparta full map: A 16-bit side-scrolling journey from Spartan training grounds to the streets of Sparta and beyond
- Two brothers: Young Kratos and Deimos traverse every region together across the campaign
- 42 relics: Hidden collectibles are scattered across all regions, hinted by ravens near shrines
- Destructible walls: Faint cracks in background layers mark hidden rooms and lore caches
- The Pit: The post-game roguelite arena is not on the story map — it unlocks after the campaign
God of War Sons of Sparta Full Map Overview
The God of War Sons of Sparta full map follows the youth of Kratos and his brother Deimos through a 16-bit side-scrolling beat 'em up. Rather than an open world, the game is structured as a chain of stages — each with its own hazards, enemy waves, hidden alcoves, and collectibles. Knowing the layout of each region is the difference between a clean sweep and hours of backtracking.
The campaign path can be broken into five core zones, each transitioning from supervised Spartan training into increasingly dangerous territory:
| # | Zone | Map Type | Key Hazards |
|---|---|---|---|
| 1 | Spartan Training Grounds | Horizontal arena | Multi-trainee swarms |
| 2 | The Streets of Sparta | Side-scrolling urban | Thugs, market obstacles |
| 3 | The Cliffside Path | Vertical climb | Falling debris, ranged throwers |
| 4 | Trainer's Arena | Boss arena | Staff sweeps, summoned adds |
| 5 | Late-Game Regions | Mixed scrolling | Elite shield captains |
Side-scrolling stages hide collectibles in the background layer, not just the foreground. Before advancing past any screen, check for faint cracks on walls — these mark destructible sections concealing relics and lore items.
Stage-by-Stage Map Breakdown
Each stage on the map has its own exploration rhythm. Here is how to route through them efficiently.
Stage 1: Spartan Training Grounds
The opening map teaches fundamentals across a flat arena layout. Break every crate along the arena edges — these drop red orbs used to level up moves. The stage closes with a sparring trial against multiple trainees where crowd-control grabs prevent you from being surrounded.
Stage 2: The Streets of Sparta
A longer horizontal scroll through market districts. Waves of street thugs and rival warriors attack in bursts between traversal segments.
- Hidden health chests sit in alcoves behind market stalls
- The mid-stage mini-boss dual-wields blades — parry the telegraphed lunge and punish with a heavy combo
- Side paths near story objectives conceal upgrade material chests
Stage 3: The Cliffside Path
The map turns vertical. Falling debris creates timing puzzles while enemy waves attack from ledges above.
- Prioritize ranged throwers first — they punish climbers from safe distances
- A hidden collectible sits on a side ledge, reachable only with a well-timed jump during the second rockslide
- Keep moving during debris phases; standing platforms can collapse
The Cliffside Path side-ledge collectible is the most commonly missed item on the full map. If you pass the second rockslide without jumping, replay the stage from the chapter select rather than pushing forward.
Stage 4 Onward: The Trainer of Sparta and Beyond
The Trainer's arena tests both brothers simultaneously — sweeping staff attacks alternate with summoned trainee adds. Healing chests spawn in corners only once per phase, so time your pickups. Late-game stages then introduce elite Spartan captains with shields; break their guard with grab attacks before committing to combos.
Collectibles & Hidden Locations
The full map holds 42 relics plus shrines and bonus artwork caches. Raven companions near each region's shrine provide location hints — follow their flight paths to narrow down search areas.
| Collectible Type | Location Pattern | Reward |
|---|---|---|
| Relics (42 total) | Near shrines, follow raven hints | Collector of Relics trophy |
| Destructible walls | Faint cracks in background layers | Bonus artwork and lore |
| Health chests | Alcoves behind market stalls | Combat healing |
| Upgrade chests | Side paths near story objectives | Armor and weapon materials |
| Red orb crates | Arena edges, breakable objects | Move upgrade currency |
Relic Hunting
- 42 relics across all regions
- Ravens near shrines give hints
- Required for the silver Collector of Relics trophy
Lore Caches
- Hidden behind cracked walls
- Unlock bonus artwork
- Expand the brothers' backstory
Resource Chests
- Off the main path near objectives
- Contain Hacksilver and materials
- Fund early armor upgrades
Sweep collectibles in free roam after finishing the story, not during your first pass. Completing the campaign unlocks all regions, letting you clean up the full map with minimal backtracking — the same principle behind the efficient platinum route.
Full Map Exploration Route
This route covers the entire map in a single efficient loop, balancing story progression with collectible sweeps.
Clear the Campaign First
Play through all story stages naturally. You will pick up red orbs and obvious chests, but don't stress about 100% collection yet — several regions only fully open after later chapters.
Unlock Free Roam
After the final chapter, all regions on the map become revisit-capable. Fast travel between stages via chapter select and begin your systematic sweep.
Sweep Relics Region by Region
Start at each region's shrine, watch the raven's flight direction, and search that area. Cross off relics in map order to avoid doubling back.
Break Every Cracked Wall
Do a background-layer pass of every stage, attacking any wall with faint cracks. These hold the artwork and lore caches that relic hunting alone will miss.
Clear Optional Arenas
Finish optional arena rounds between story chapters and the side arenas that unlock gear tiers — this keeps you ahead of the level curve and preps you for The Pit.
Following this route typically lands players at full map completion in free roam well before grinding The Pit, which is the recommended final step for the platinum trophy (estimated 40-60 hours total).
Map Completion Checklist
Full Map Completion Goals:
- Complete all story stages from training grounds to the final chapter
- Collect all 42 relics using raven hints at each shrine
- Break every destructible cracked wall for artwork and lore
- Open all side-path chests for upgrade materials
- Finish optional arena rounds to unlock gear tiers
- Trigger the Brothers in Arms questline: return to Spartan camp after Chapter 5 and speak with Deimos
The hidden Brothers in Arms side questlines start by returning to the Spartan camp after Chapter 5 and speaking with Deimos by the training grounds. Map completionists should not skip this — it awards a hidden silver trophy.
FAQ
Q: Is there an open world in God of War: Sons of Sparta?
No. The full map is a chain of side-scrolling stages — training grounds, the streets of Sparta, the cliffside path, and later regions — rather than an open world. Stages can be revisited after completing the campaign.
Q: How many collectibles are on the full map?
There are 42 relics hidden across the regions, plus additional artwork and lore caches behind destructible cracked walls. Raven hints near each region's shrine help narrow down relic locations.
Q: Where is the most commonly missed collectible?
The Cliffside Path side-ledge collectible, reachable only with a well-timed jump during the second rockslide. If missed, replay the stage through chapter select instead of continuing forward.
Q: Does The Pit appear on the story map?
No. The Pit is a post-game roguelite arena mode unlocked after clearing the campaign. It supports local two-player co-op with one player as Kratos and the other as Deimos, and is tracked separately from story map completion.
